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  1. Rec Room

    Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build …

  2. Intro — Rec Room

    Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build …

  3. Introducing the Widget Watch

    Feb 27, 2025 · The Widget Watch is designed to make Rec Room’s interface more intuitive and immersive. Instead of navigating through multiple screens and tabs that take up the whole …

  4. Terms of Service — Rec Room

    Jun 6, 2025 · Subject to these Terms, Rec Room Inc grants you a nonexclusive, non-transferable, non-sublicensable, limited right and license to use one copy of the Game for your personal …

  5. Rec Room Studio — Rec Room

    Developed in partnership with Unity, you can now publish directly to Rec Room from inside the Unity editor. Rec Room Studio is designed to complement the existing in-game tools, allowing …

  6. Rec Room Update - March 2025

    Mar 3, 2025 · Rec Room spans 10 platforms from phones to consoles to headsets. It has millions of games where you can shoot, fish, race, roleplay, hangout, take care of monsters, battle a …

  7. Creative Directory — Rec Room

    Watch Video Tutorials Master game creation, and design with our expert-led courses on creation, circuits, Rec Room Studio, and more! Start learning to create your own experiences!

  8. Ship Notes — Rec Room

    Dec 7, 2025 · Sending season's greetings from the entire Rec Room team! New In This Update: The team has been busy cooking up a brand-new flavor of challenge event, which will be on …

  9. Reclympics — Rec Room

    Players from all over the world will represent various regions within Rec Room and compete in custom-made Rec Room-inspired games. Each of these games will be a day-long tournament, …

  10. Showdown (Pt. 2)

    Aug 18, 2022 · We knew that with the power of the makerpen we could quickly start getting a true feel for gameplay rather than designing on paper. Just a day or two into the project we were …