Venture capitalist Jon McNeill foresees growing demand for humans to sustain complex AI infrastructure and architecture.
The smallest action in Firewatch, putting down an item, speaks volumes. It was a small evolution, but one you can trace ...
Kate went hands on with some of Nintendo's upcoming Switch 2 titles during this month's GDC 2026. Here is a run down of what ...
Crimson Desert is such a monster of a game to review because there are just so many moving parts to it. There’s almost too much here. It borders on absurd, but it fits like a glove when you consider ...
"It may be the only time in my career where I had a feature start simple and ship as the deluxe version of an idea," gameplay producer Paul Parsons told GameSpot.
Abstract: This study proposes a simple controller design approach to achieve a class of robustness, the so-called iso-damping property. The proposed approach can be executed using only one-shot ...
We talk to the former Fortnite developer who is now making games with a message.
Games feel shallow after one play Add meaningful choices skill growth and reactive systems to build depth and replay value You describe your game idea, generate it, and play through a few times. The ...
Wardle, who is from Wales, said he played cryptic crosswords when he was younger. But he didn’t really get into them until he ...
Many people want to make their first game, but don’t know where to start. They worry the idea will be too hard, take too long ...
A piece of etched rock discovered at the site of an ancient Roman settlement in the Netherlands is now thought to be an ancient game board. Researchers used AI to simulate gameplay and test whether ...