This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
Screenshot for my final render at 1920x1080 in 6 ms of the WDAS cloud dataset. Tested on RTX 3080 at stock clock speeds. I made this project as part of the DD2470 Advanced Topics in Visualization and ...
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