Abstract: Aiming at the problems of repeated modeling and excessive memory in traditional 3D modeling programs. Based on 3DS MAX model optimization strategy is proposed. First, we simplified the ...
The aim of this series is to provide developers with the foundational knowledge needed to have full control over game development, starting from low-level systems (such as the Graphics Engine, Input ...
This repository contains the source code for the ECCV 2020 paper Modeling 3D Shapes by Reinforcement Learning, where we made an initial attempt to model 3D shapes like human modelers using deep ...
Abstract: This paper describes two important improvements to a 3-D shooting-and-bouncing-polygon (SBP) ray tracer for radio propagation modeling. It introduces a way to trace diffracted-reflected (D-R ...
Max Planck Institute for Legal History and Legal Theory, Frankfurt am Main ...