Board games might involve a race to a finish line, as in Sorry! or that ubiquitous first board game for kids, Candyland. Or they might entail a strategic battle for dominance, as in chess or checkers.
Still, the “board game” framing has a quiet strength: it’s testable. Scholars can compare wear patterns, spatial logic, and symbol clustering against known game-board behaviors, rather than betting ...
Have a question for Hannah Tolley or our other editors? Ask here for a chance to be featured in a story. Submit your question This form is protected by reCAPTCHA ...